BLACK MOORS WATERWAYS (PANTHER CAVE) ROOM 10
Room 3 - Guard Post
The cave widens in this chamber allowing for a bit of rocky shore next to the stream. Sitting here in the darkness are a pair of lizardfolk guards.
Dungeon23
Black Moors Waterways (Panther Cave) Rooms 8 - 9
Panther Cave is a natural cave in the hill that Castle Black sits on. Local legend tells of ancient worship of a panther spirit that inhabits the cave. The dwarven architects of the waterways connected them to the cave to utilize it as an escape route in the event of a siege.
Black Moors Waterways, Room 4
THE WELL
Taking the northern water channel from Room 2 leads to similar situation as with Room 3, The Boiler. The rushing water and slippery stone cause explorers to lose their footing (Dexterity Save DC 15) and tumble down the short waterslide. The channel ends at Room 4, where the water tumbles down 20 feet into a large stone cistern. Anyone sliding can make a Strength Save (DC 15) to stop themselves from going over the edge.
This cistern is the cool water storage for the castle.
Black Moors Waterways, Room 3
Taking the opening to the south in Room 2, the water channel takes a steep descent. The rushing water and slippery stone cause explorers to lose their footing and tumble down the short waterslide. The channel ends at Room 3, where the water tumbles down 20 feet into a large stone cistern.
Black Moors Waterways Room 2
The rough hewn stone steps from Room 1 lead into a long chamber with large, stone pipes on the opposite wall. The pipes have iron grates over them and are currently spilling a steady stream of water into the wide, foot deep, channel that runs down the center of the room. This water then flows out of low (3 feet high) openings in the north and south walls of the chamber.
Black Moors Waterways Room one
This year I will be participating in the Dungeon23 Challenge! For my dungeon, I will be detailing the Black Moors Waterways, a barely explored complex deep beneath the city of Black Moors in my campaign setting, Chronicle.